Good Heavens (Game JAm Game)

Play Here

Team Size: 6

Role: Creative Director.

Development Cycle: 40 hours (Shipped April 2014).

Description: Good Heavens is a game jam game where players rotate the Earth and reflect lasers to destroy color coated asteroids. 

Core Tasks:

-Gameplay Design.

-Ensuring assets were completed and delivered.

POSTMORTEM

What went well:

-Given the time constraints, Good Heavens has an impressive amount of polish. 

-Game mechanics are very clearly communicated to the player. 

-Destruction of mirrors on asteroid collision allows for a somewhat forgiving experience, while still challenging the player.

-Simplicity of Good Heavens creates a fun and enjoyable experience. 

What went wrong:

-Gameplay is somewhat bland and limits player choice.

-Values of planet and asteroid rotation allows for players to sync up planets and mirrors, thus allowing easy destruction of asteroids.

What I learned:

-When working on projects, focus on a singular experience, and deliver that experience.

-Ensure players are challenged and punished in creative and unique ways.