Tick Tock Toybox (Vertical Slice)

Play Here

Note: This is a two player game and requires a Joypad to play.

Team Size: 7

Role: Creative Director.

Development Cycle: 5 months.

Description: Tick Tock Toybox is a turn based strategy student project developed in Unity. Time is a core resource, as players create time sensitive units and attempt to capture their opponents flag. 

Core Tasks:

-Reporting all progress to our professor.

-Managing asset pipelines.

-Level, System, and Gameplay Design.

POSTMORTEM

What went well:

-Players really enjoyed the environments presented and the units we created.

-Money coins were placed to encourage player exploration.

-Units are very balanced, with each possessing advantages, disadvantages, and intended uses.

-Rock, paper, scissors attack triangle in place to allow for choice driving skilled play.

What went wrong:

-Level as a whole was very linear, and players favored straight line attacking despite money coins motivating player exploration.

-Money element wasn't clearly communicated to the player. 

-River placement favored the Red team, thus creating imbalance. 

What I learned:

-Every player is motivated by different things, and these motivations don't always drive level design.

-Players resonate with unique and charming characters.